lunedì 18 gennaio 2016

Jatris 1.5 Released

The 1.5 version of Jatris is now available.

The free and full version are now based on the same code and using the new rendering and scaling system.

The two weeks delay between the releases was caused by some bugs emerged during tests, one specific of the full release and a couple in common with JatrisFree; the latter will be ported to JatrisFree in the next bugfix version (maybe 1.51).

By the way this new version is smaller (2Mb instead of 3Mb) small thanks to the new rendering system.

Enjoy.

mercoledì 6 gennaio 2016

JatrisFree 1.5 Released

After more than a year a new version of JatrisFree is available.

This release includes a massive code rewrite and cleanup.
Most of the new code is invisible to players but it was done to complete
the underlying library and to make it more flexible for future use.

The most visible difference is the new scaling system and rendering engine
that make possible the use of JatrisFree on tablets.

The new system can scale the game from 320x200 to 2560x1600 and adapt to
the intermediate resolutions (almost) regardless of density and aspect ratio.

This version was tested on physical devices with Android 2.3, 4.0, 4.1, 4.4.x, 5.0.x and on emulators with Android 2.2, 3.2, 4.2.x (have no more a device with 2.2 on board)

The full version (Jatris) will be released shortly.

Changes in 1.5

New rendering system.
Supports all previous resolutions and was tested in

540x960, 1024x600, 1280x800, 1920x1080, 2560x1600 and with the 1024x768 (4/3 aspect ratio).

More accurate rendering of fonts in non native resolutions.

Fixed some error in jewel removal in complex multiple chains.

Support for Android 5.x.
No specific change needed, just tested with success using phones and tablets with 5.x os version.